Type Zero Magic Crusher
Trap Continuous

Type Zero Magic Crusher

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Discard 1 Spell Card from your hand to inflict 500 points of damage to your opponent's Life Points.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Jan 1, 2026
32± 6/ 100
Power Score
Intrinsic 32
Deck 35

Type Zero Magic Crusher — Power Evaluation

Final Score: 32 ± 6 · Confidence: Medium

  • Intrinsic: 32 · Deck: 35 · Meta: provisional
  • Primary role: Utility · Secondary: Recovery/Recursion

Why it scores here

Type Zero Magic Crusher is a Continuous Trap whose only function is discarding a Spell from hand to deal a flat 500 damage, so it converts nothing into a meaningful board and every use is a flat -1 in card economy. It earns no credit for ATK/stat lines (it has none) and its 500 burn is too small to close games or pressure realistically. Its real value is narrow and observed: it appears in 28 sampled decks, 53.6% of them Witchcrafter, where it acts as a repeatable spell-discard outlet rather than a win condition. With zero combo appearances and no search route, its ceiling stays low.

Axis scores

Axis Score Evidence
Accessibility 35 No searcher route is provided and it must simply be drawn; it is 'live' only when a Spell is also in hand, and the sample shows a modest 1.79 average copies across 28 decks (observed).
Combo & Conversion 15 It produces no board and appears in 0 recorded combos, so it converts a Spell into 500 damage and nothing else (observed).
Resource Economy 15 Each activation discards one Spell for 500 damage, a straightforward -1 with negligible return (verified).
Effect & Interaction 10 The card offers no disruption, negation, or removal against the opponent — only Life Point burn (verified).
Material Utility 5 As a Trap it cannot serve as summon material or provide Level/Attribute value (verified).
Resilience & Flexibility 25 A Continuous Trap that is vulnerable to backrow removal and is dead whenever no Spell is in hand (inferred).
Deck-Building Efficiency 40 It is a generic, low-cost 1-2 slot inclusion with no lock or garnet, so slot cost is cheap even if payoff is small (inferred).

Calculation

Weight profile: 0.7 Utility + 0.3 Recovery/Recursion. Intrinsic ≈ 32, Deck ≈ 35, Meta = provisional. Modifiers: Niche low-impact effect (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Repeatable burn with no once-per-turn clause
  • Generic text with no summoning restriction, usable in any deck holding Spells
  • Functions as a Spell discard outlet that fits Witchcrafter's discard-and-recur loop

Weaknesses

  • Only 500 damage per activation — far too small to threaten Life Points
  • Each use is a flat -1 by discarding a Spell from hand
  • Slow: a Continuous Trap that must be drawn and then wait a turn
  • Completely dead when no Spell is in hand
  • Provides no disruption, negation, or removal

Counters / choke points

  • Backrow removal such as Mystical Space Typhoon or Twin Twisters
  • Decks that operate on few or no Spells, leaving it dead
  • Any Life Point gain that trivializes 500-point chunks

Best use

Utility burn / Spell discard outlet. Decks: Witchcrafter, Runick (Mysterune). Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: discard 1 Spell Card from hand to inflict 500 damage to the opponent's Life Points; Card type is Continuous Trap with no archetype; Effect is not a hand trap / floodgate / tech per role_hint_tags
  • Observed: 28 sampled decks run it, 53.6% Witchcrafter, with 1.79 average copies; It appears in 0 recorded combos (appearance_pct 0); recency spans 2022-10 to 2024-12, confirming real but niche play
  • Inferred: It must be drawn (no searcher) and is live only while a Spell is in hand; It serves as a Spell discard outlet that complements Witchcrafter's discard/recur loop
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) — archetype inclusion % inferred from the deck sample only











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