Trap
ContinuousType Zero Magic Crusher
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3743
Discard 1 Spell Card from your hand to inflict 500 points of damage to your opponent's Life Points.
Type Zero Magic Crusher — Power Evaluation
Final Score: 32 ± 6 · Confidence: Medium
- Intrinsic: 32 · Deck: 35 · Meta: provisional
- Primary role: Utility · Secondary: Recovery/Recursion
Why it scores here
Type Zero Magic Crusher is a Continuous Trap whose only function is discarding a Spell from hand to deal a flat 500 damage, so it converts nothing into a meaningful board and every use is a flat -1 in card economy. It earns no credit for ATK/stat lines (it has none) and its 500 burn is too small to close games or pressure realistically. Its real value is narrow and observed: it appears in 28 sampled decks, 53.6% of them Witchcrafter, where it acts as a repeatable spell-discard outlet rather than a win condition. With zero combo appearances and no search route, its ceiling stays low.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | No searcher route is provided and it must simply be drawn; it is 'live' only when a Spell is also in hand, and the sample shows a modest 1.79 average copies across 28 decks (observed). |
| Combo & Conversion | 15 | It produces no board and appears in 0 recorded combos, so it converts a Spell into 500 damage and nothing else (observed). |
| Resource Economy | 15 | Each activation discards one Spell for 500 damage, a straightforward -1 with negligible return (verified). |
| Effect & Interaction | 10 | The card offers no disruption, negation, or removal against the opponent — only Life Point burn (verified). |
| Material Utility | 5 | As a Trap it cannot serve as summon material or provide Level/Attribute value (verified). |
| Resilience & Flexibility | 25 | A Continuous Trap that is vulnerable to backrow removal and is dead whenever no Spell is in hand (inferred). |
| Deck-Building Efficiency | 40 | It is a generic, low-cost 1-2 slot inclusion with no lock or garnet, so slot cost is cheap even if payoff is small (inferred). |
Calculation
Weight profile: 0.7 Utility + 0.3 Recovery/Recursion. Intrinsic ≈ 32, Deck ≈ 35, Meta = provisional. Modifiers: Niche low-impact effect (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Repeatable burn with no once-per-turn clause
- Generic text with no summoning restriction, usable in any deck holding Spells
- Functions as a Spell discard outlet that fits Witchcrafter's discard-and-recur loop
Weaknesses
- Only 500 damage per activation — far too small to threaten Life Points
- Each use is a flat -1 by discarding a Spell from hand
- Slow: a Continuous Trap that must be drawn and then wait a turn
- Completely dead when no Spell is in hand
- Provides no disruption, negation, or removal
Counters / choke points
- Backrow removal such as Mystical Space Typhoon or Twin Twisters
- Decks that operate on few or no Spells, leaving it dead
- Any Life Point gain that trivializes 500-point chunks
Best use
Utility burn / Spell discard outlet. Decks: Witchcrafter, Runick (Mysterune). Suggested copies: 1.
Evidence & gaps
- Verified: Card text: discard 1 Spell Card from hand to inflict 500 damage to the opponent's Life Points; Card type is Continuous Trap with no archetype; Effect is not a hand trap / floodgate / tech per role_hint_tags
- Observed: 28 sampled decks run it, 53.6% Witchcrafter, with 1.79 average copies; It appears in 0 recorded combos (appearance_pct 0); recency spans 2022-10 to 2024-12, confirming real but niche play
- Inferred: It must be drawn (no searcher) and is live only while a Spell is in hand; It serves as a Spell discard outlet that complements Witchcrafter's discard/recur loop
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) — archetype inclusion % inferred from the deck sample only






